Berserk, a top chess engine.
On October 4, 2022, the 10th version of this engine was released. Berserk is among the top of the most powerful chess engines.
The first matches show a marked increase in Berserk-10's strength over its predecessor. The results of the ranked games in the MCERL section are coming soon.
Ranked games in progress... :)
GUI: Banksia
If you want to learn more about this engine, I invite you to visit the page dedicated to the Berserk chess engine.
Here's what author Jay Honnold wrote about new Berserk 10:
Small Endgame Eval Patch by @jhonnold in #387
QSearch TT Exact Results by @jhonnold in #388
Disable late move pruning at root + improve ordering by @jhonnold in #390
Adjust History Formula by @jhonnold in #391
Corrent singular search results by @jhonnold in #392
Reverse Futility Pruning Margin Tweak by @jhonnold in #393
PGO for Update Script by @jhonnold in #394
Remove History Pruning by @jhonnold in #395
Remove Counter History Pruning by @jhonnold in #396
1024 Hidden Neurons by @jhonnold in #397
RFP and Razoring Tweak by @jhonnold in #399
EP square only when viable by @jhonnold in #400
Return to 512 Hidden Neurons by @jhonnold in #402
Separate promotions in tactical history on captures by @jhonnold in #403
Accumulator update via Move by @jhonnold in #404
Reduce more in NMP when there are no opponent threats by @jhonnold in #405
Don't reduce more for previous PV moves by @jhonnold in #407
Improve NNUE auto-vectorization and update logic by @jhonnold in #408
Simplify NNUE Code by @jhonnold in #409
16 King Buckets by @jhonnold in #410
Improving flag via GrandParent nodes. Adjust LMR to use a new formula + legal moves. by @jhonnold in #413
Fix hashmove reference in code by @jhonnold in #414
Berserk 10 download:
Compiled by Archimedes
Compiled by Darius
Compiled by Jay Honnold
Thank you! 😀